![]() Hence hours at a few spots where exp was quite high.Įxample, before first fight of mysterious swordsman, that zone gives insane high exp. No but I semi treated it like dynasty warriors. Uh, did you use some auto grind method? Most people kill around 1.2-2.5k enemies per playthrough so 9k or 9999 (not to mention per character.) is like 10+ playthroughs worth of kills. Went down cleared all postgame excluding 6 dimensions as that's after. Originally posted by Sage Pirotess:Was kinda bummed by the time I got these alphen had maxed it out and Rimwell was over 9k. Once you get it you can just check and if it isn't at a powerful enough state forget it exists and if you ever bother to play NG+s you can periodically check for when it finally reaches the point of caring about (note, it wont matter much in NG+s until later on anyways by which point you probably have at least one character sizeably boosted by it as enemies are not boosted in NG+ so you will roll back over into NG+ vs weak enemies and rofl stomp them using even just the late game weapons and by the time you reach tougher enemies you will have accumulated nearly two playthroughs worth of kills). Now, keep in mind players who skip small mobs heavily will really suffer from low kill counts, as will players who swap characters a ton or main several different characters and thus may fall well short of general expectations so keep in mind this for expectations. Goilveig's post is excellent for setting some expectations about the matter. but then again with the fast attack rates in this game it might still be absurdly broken once you grind high enough especially something like 9999 or you abuse Alphen's flaming sword for 1-shot styled builds). Once you get it high enough it will simply break the game except perhaps on Unknown (haven't played it so idk what the scaling is, but I imagine trying to not die and inflated enemy HP will help counter balance it some. ![]() Okay Thank you, so basically if we want to get that weapon and use it for end game we have to grind it to the death to surpass the other current weapon we can get or use it for 2nd play And if we able to grind it to be better than other current weapon then the stat of weapon carried to next play ? so if that stat is OP means we gonna be OP in our next play? Yes. Okay Thank you, so basically if we want to get that weapon and use it for end game we have to grind it to the death to surpass the other current weapon we can get or use it for 2nd play And if we able to grind it to be better than other current weapon then the stat of weapon carried to next play ? so if that stat is OP means we gonna be OP in our next play? Originally posted by Xengre:I haven't done this part, yet, but I can tell you that devil arms should basically be the last thing you try to finish in the game. This is even before factoring in these weapons are almost always gated behind the hardest superbosses (probably a similar situation in Arise, too). Thus, typically, even in Arise they are intended to be NG+ weapons at the earliest. From what I've heard from others based on average kill count you can potentially expect just your MC to really have one that slightly edges out (or still comes out behind) your late game best weapon by the time you get it. In many Tales of games, aside from masochistic grinding it will take usually 2-3 NG+s to really make them good, or nearly a full NG & NG+ before they start maybe being better than your late game weapon. Even for major DPS characters your DA might not be stronger than your late game weapons. However, this also means that any characters who haven't been very active or getting much kills can often result in the DA being much weaker than even some of their mid range weapons, not to mention late game weapons. ![]() This includes kills from before getting them even the start of the game. Basically, how they work is every kill you get adds +1 to your attack/elemental attack stat. This is because of their design.ĭevil Arms are basically designed as the final piece of strengthening your combat ability in the franchise, and to be more precise they aren't usually intended for even NG+1 much less NG (not even NG post game). I haven't done this part, yet, but I can tell you that devil arms should basically be the last thing you try to finish in the game.
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